GameManager Class Reference

#include <gamemanager.h>

Inherits ResourceManager, and ConfigListener.

List of all members.

Public Member Functions

 GameManager ()
 ~GameManager ()
void Start ()
void * AskFor (std::string data)
void SentSignal (std::string name)
void SettingChanged (std::string name)

Private Attributes

Configurationm_config
FPSControlm_fpscontrol
VideoManagerm_video_module
Guim_gui_module
Gamem_game_module
bool m_running


Constructor & Destructor Documentation

GameManager::GameManager (  ) 

GameManager::~GameManager (  ) 


Member Function Documentation

void GameManager::Start (  ) 

void * GameManager::AskFor ( std::string  data  )  [virtual]

Reimplemented from ResourceManager.

void GameManager::SentSignal ( std::string  name  )  [virtual]

Reimplemented from ResourceManager.

void GameManager::SettingChanged ( std::string  name  )  [inline, virtual]

Implements ConfigListener.


Member Data Documentation

Configuration* GameManager::m_config [private]

Reimplemented from ConfigListener.

FPSControl* GameManager::m_fpscontrol [private]

VideoManager* GameManager::m_video_module [private]

Gui* GameManager::m_gui_module [private]

Game* GameManager::m_game_module [private]

bool GameManager::m_running [private]


The documentation for this class was generated from the following files:
Generated on Wed Feb 21 21:50:47 2007 for Minup by  doxygen 1.5.1-p1