#
# $Date$ $Revision$
# $Header: //depot/main/doc/man/mangl/html_ftn/Distfile#4 $
#

DISTDIR_SI = /xc/doc/hardcopy/GL/html/gl_ftn

DISTFILES_SI = \
	fglaccum.html  \
	fglalphafunc.html \
	fglaretexturesresident.html \
	fglarrayelement.html \
	fglbegin.html \
	fglbindtexture.html \
	fglbitmap.html \
	fglblendfunc.html \
	fglcalllist.html \
	fglcalllists.html \
	fglclear.html \
	fglclearaccum.html \
	fglclearcolor.html \
	fglcleardepth.html \
	fglclearindex.html \
	fglclearstencil.html \
	fglclipplane.html \
	fglcolor.html \
	fglcolormask.html \
	fglcolormaterial.html \
	fglcolorpointer.html \
	fglcopypixels.html \
	fglcopyteximage1d.html \
	fglcopyteximage2d.html \
	fglcopytexsubimage1d.html \
	fglcopytexsubimage2d.html \
	fglcullface.html \
	fgldeletelists.html \
	fgldeletetextures.html \
	fgldepthfunc.html \
	fgldepthmask.html \
	fgldepthrange.html \
	fgldrawarrays.html \
	fgldrawbuffer.html \
	fgldrawelements.html \
	fgldrawpixels.html \
	fgledgeflag.html \
	fgledgeflagpointer.html \
	fglenable.html \
	fglenableclientstate.html \
	fglevalcoord.html \
	fglevalmesh.html \
	fglevalpoint.html \
	fglfeedbackbuffer.html \
	fglfinish.html \
	fglflush.html \
	fglfog.html \
	fglfrontface.html \
	fglfrustum.html \
	fglgenlists.html \
	fglgentextures.html \
	fglget.html \
	fglgetclipplane.html \
	fglgeterror.html \
	fglgetlight.html \
	fglgetmap.html \
	fglgetmaterial.html \
	fglgetpixelmap.html \
	fglgetpointerv.html \
	fglgetpolygonstipple.html \
	fglgetstring.html \
	fglgettexenv.html \
	fglgettexgen.html \
	fglgetteximage.html \
	fglgettexlevelparameter.html \
	fglgettexparameter.html \
	fglhint.html \
	fglindex.html \
	fglindexmask.html \
	fglindexpointer.html \
	fglinitnames.html \
	fglinterleavedarrays.html \
	fglisenabled.html \
	fglislist.html \
	fglistexture.html \
	fgllight.html \
	fgllightmodel.html \
	fgllinestipple.html \
	fgllinewidth.html \
	fgllistbase.html \
	fglloadidentity.html \
	fglloadmatrix.html \
	fglloadname.html \
	fgllogicop.html \
	fglmap1.html \
	fglmap2.html \
	fglmapgrid.html \
	fglmaterial.html \
	fglmatrixmode.html \
	fglmultmatrix.html \
	fglnewlist.html \
	fglnormal.html \
	fglnormalpointer.html \
	fglortho.html \
	fglpassthrough.html \
	fglpixelmap.html \
	fglpixelstore.html \
	fglpixeltransfer.html \
	fglpixelzoom.html \
	fglpointsize.html \
	fglpolygonmode.html \
	fglpolygonoffset.html \
	fglpolygonstipple.html \
	fglprioritizetextures.html \
	fglpushattrib.html \
	fglpushclientattrib.html \
	fglpushmatrix.html \
	fglpushname.html \
	fglrasterpos.html \
	fglreadbuffer.html \
	fglreadpixels.html \
	fglrect.html \
	fglrendermode.html \
	fglrotate.html \
	fglscale.html \
	fglscissor.html \
	fglselectbuffer.html \
	fglshademodel.html \
	fglstencilfunc.html \
	fglstencilmask.html \
	fglstencilop.html \
	fgltexcoord.html \
	fgltexcoordpointer.html \
	fgltexenv.html \
	fgltexgen.html \
	fglteximage1d.html \
	fglteximage2d.html \
	fgltexparameter.html \
	fgltexsubimage1d.html \
	fgltexsubimage2d.html \
	fgltranslate.html \
	fglvertex.html \
	fglvertexpointer.html \
	fglviewport.html \
	$(NULL)
