KHR-GL46.clear_tex_image.gl_clear_tex_sub_image_dimension_equal_zero_format_GL_DEPTH_COMPONENT_internalFormat_GL_DEPTH_COMPONENT32F_type_GL_FLOAT_pixelSize_1_texLevel_5
KHR-GL46.direct_state_access.framebuffers_texture_attachment
KHR-GL46.direct_state_access.framebuffers_texture_layer_attachment
KHR-GL46.es_31_compatibility.shader_storage_buffer_object.advanced-matrix-vsfs
KHR-GL46.es_31_compatibility.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-matR-pad
KHR-GL46.es_31_compatibility.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad
KHR-GL46.es_31_compatibility.shader_storage_buffer_object.basic-stdLayout-case2-vs
KHR-GL46.es_31_compatibility.shader_storage_buffer_object.basic-stdLayout_UBO_SSBO-case2-vs
KHR-GL46.explicit_uniform_location.uniform-loc-mix-with-implicit-max
KHR-GL46.geometry_shader.rendering.rendering.triangles_with_adjacency_input_points_output_triangle_strip_adjacency_drawcall
KHR-GL46.gpu_shader_fp64.builtin.*
KHR-GL46.gpu_shader_fp64.builtin.roundeven_dvec3
KHR-GL46.packed_pixels.pbo_rectangle.compressed_srgb_alpha_format_rgba
KHR-GL46.packed_pixels.pbo_rectangle.rg8i_format_bgra_integer
KHR-GL46.packed_pixels.rectangle.compressed_rgba_format_rgb
KHR-GL46.packed_pixels.rectangle.rg16f_format_rg
KHR-GL46.packed_pixels.rectangle.rgba16_snorm_format_rgba
KHR-GL46.packed_pixels.varied_rectangle.*
KHR-GL46.packed_pixels.varied_rectangle.rgb9_e5_format_blue
KHR-GL46.pixelstoragemodes.teximage3d.rgba16f.1_0_0
KHR-GL46.shader_image_load_store.basic-allTargets-loadStoreGS
KHR-GL46.shader_texture_image_samples_tests.image_functional_test
KHR-GL46.shading_language_420pack.implicit_conversions_case_t1_dvec2_t2_uvec2
KHR-GL46.shading_language_420pack.implicit_conversions_case_t1_vec2_t2_uvec2
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_matrix_list_cols_2_rows_3
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_matrix_list_cols_2_rows_4
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_matrix_list_cols_3_rows_2
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_matrix_list_cols_4_rows_2
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_vector_ctr_cols_1_rows_2
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_vector_ctr_cols_1_rows_3
KHR-GL46.shading_language_420pack.initializer_list_initializer_array_vector_list_cols_1_rows_4
KHR-GL46.shading_language_420pack.initializer_list_initializer_matrix_cols_3_rows_3
KHR-GL46.shading_language_420pack.initializer_list_initializer_matrix_rows_cols_2_rows_4
KHR-GL46.shading_language_420pack.initializer_list_initializer_unsized_array_matrix_cols_2_rows_2
KHR-GL46.shading_language_420pack.initializer_list_initializer_unsized_array_matrix_cols_2_rows_3
KHR-GL46.shading_language_420pack.initializer_list_initializer_unsized_array_matrix_cols_4_rows_2
KHR-GL46.shading_language_420pack.initializer_list_initializer_unsized_array_struct_cols_1_rows_4
KHR-GL46.sparse_buffer_tests.BufferStorageTest
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_array_rg8_snorm
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_array_rgb565
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_array_rgba8
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_r16ui
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rg16ui
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rg8
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rg8ui
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rgba16f
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rgba8ui
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_3d_r11f_g11f_b10f
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_cube_map_r32i
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_cube_map_rg32ui
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_cube_map_rgba8_snorm
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_rectangle_rgb565
KHR-GL46.tessellation_shader.tessellation_shader_point_mode.points_verification
KHR-GL46.tessellation_shader.vertex.vertex_ordering
KHR-GL46.texture_border_clamp.Texture2DArrayR32UI
KHR-GL46.texture_cube_map_array.color_depth_attachments
KHR-GL46.texture_cube_map_array.stencil_attachments_mutable_layered
KHR-GL46.texture_lod_bias.texture_lod_bias_all
KHR-GL46.texture_repeat_mode.rgb8_49x23_1_repeat

dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.decr_decr_wrap_replace
dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.zero_decr_incr
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.12
dEQP-GLES2.functional.texture.filtering.cube.linear_mipmap_linear_linear_repeat_rgba8888
dEQP-GLES3.functional.buffer.copy.basic.copy_write_transform_feedback
dEQP-GLES3.functional.buffer.map.write.render_as_index_array.copy_write_partial
dEQP-GLES3.functional.default_vertex_attrib.ivec4.vertex_attribi_4iv
dEQP-GLES3.functional.draw_buffers_indexed.overwrite_common.common_advanced_blend_eq_buffer_blend_eq
dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.2
dEQP-GLES3.functional.fbo.render.recreate_color.tex2d_rg32i_depth_stencil_rbo_depth24_stencil8
dEQP-GLES3.functional.occlusion_query.conservative_all_occluders
dEQP-GLES3.functional.occlusion_query.conservative_depth_clear
dEQP-GLES3.functional.occlusion_query.conservative_depth_write
dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_clear_stencil_clear
dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_clear_stencil_write
dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_depth_clear_stencil_write
dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_stencil_write
dEQP-GLES3.functional.occlusion_query.conservative_scissor_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.conservative_stencil_clear
dEQP-GLES3.functional.occlusion_query.conservative_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.depth_clear
dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear
dEQP-GLES3.functional.occlusion_query.depth_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.depth_write_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.scissor_depth_clear
dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_clear
dEQP-GLES3.functional.occlusion_query.scissor_depth_write
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_depth_clear_stencil_write
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_stencil_write
dEQP-GLES3.functional.shaders.builtin_functions.precision.distance.lowp_fragment.vec4
dEQP-GLES3.functional.shaders.conversions.vector_combine.float_float_to_ivec2_vertex
dEQP-GLES3.functional.shaders.precision.uint.mediump_div_fragment
dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_z_fragment
dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec3_rb_fragment
dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec4_www_fragment
dEQP-GLES3.functional.texture.filtering.2d.combinations.nearest_nearest_mirror_clamp
dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgba8i_cube
dEQP-GLES3.functional.texture.specification.basic_teximage3d.rgba8_2d_array
dEQP-GLES3.functional.texture.specification.basic_texsubimage3d.srgb8_3d
dEQP-GLES3.functional.transform_feedback.array_element.interleaved.points.highp_uvec4
dEQP-GLES3.functional.transform_feedback.array_element.interleaved.points.mediump_vec2
dEQP-GLES3.functional.transform_feedback.array_element.separate.points.mediump_uvec4
dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.triangles.mediump_vec2
dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.3
dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_10x10_rgba.rgba_astc_10x10_khr_rgba_astc_10x10_khr.texture3d_to_texture3d
dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_10x10_rgba.srgb8_alpha8_astc_10x10_khr_srgb8_alpha8_astc_10x10_khr.texture3d_to_texture2d_array
dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_4x4_rgba.rgba_astc_4x4_khr_srgb8_alpha8_astc_4x4_khr.cubemap_to_cubemap
dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_6x5_rgba.srgb8_alpha8_astc_6x5_khr_srgb8_alpha8_astc_6x5_khr.cubemap_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_10x8_khr.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_6x6_khr.cubemap_to_texture2d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_etc2_eac.texture3d_to_texture2d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32i_rgba_astc_8x5_khr.texture2d_to_texture2d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32i_srgb8_alpha8_astc_10x5_khr.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32ui_rgba_astc_12x10_khr.texture3d_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_4x4_khr_rgba32ui.texture3d_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_10x10_khr_rgba32f.cubemap_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_64_bits_mixed.rg32f_r11_eac.cubemap_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16i_rg8_snorm.texture2d_array_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r11f_g11f_b10f_rgba8ui.texture3d_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rg16ui_rgb9_e5.texture3d_to_texture2d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rgba8_rgb10_a2ui.texture2d_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rgba8ui_rgb10_a2.renderbuffer_to_texture2d_array
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_64_bits.rg32f_rgba16i.texture3d_to_cubemap
dEQP-GLES31.functional.draw_base_vertex.draw_elements_base_vertex.triangle_strip.instanced_attributes
dEQP-GLES31.functional.draw_base_vertex.draw_elements_instanced_base_vertex.base_vertex.index_neg_int
dEQP-GLES31.functional.draw_base_vertex.draw_elements_instanced_base_vertex.line_strip.instanced_attributes
dEQP-GLES31.functional.draw_base_vertex.draw_range_elements_base_vertex.points.single_attribute
dEQP-GLES31.functional.draw_base_vertex.draw_range_elements_base_vertex.triangle_strip.single_attribute
dEQP-GLES31.functional.draw_base_vertex.draw_range_elements_base_vertex.triangles.multiple_attributes
dEQP-GLES31.functional.image_load_store.3d.load_store.rgba16f
dEQP-GLES31.functional.shaders.helper_invocation.derivate.points_dfdx
dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.int_to_uvec2_vertex
dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.ivec4_to_vec4_vertex
dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_2d.float_color.gather.s_repeat_t_clamp_to_border_pot

glx@glx-buffer-age
glx@glx-multi-context-ib-1
glx@glx-multithread-clearbuffer
glx@glx-multithread-texture
glx@glx-swap-singlebuffer
glx@glx-visuals-stencil
glx@glx_arb_create_context@invalid render type

spec@!opengl 1.0@depth-clear-precision-check
spec@!opengl 1.0@gl-1.0-blend-func
spec@!opengl 1.1@clipflat
spec@!opengl 1.1@copypixels-sync
spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=6
spec@!opengl 1.1@draw-sync
spec@!opengl 1.1@getteximage-formats
spec@!opengl 1.1@polygon-mode
spec@!opengl 1.1@teximage-colors gl_luminance8
spec@!opengl 1.1@teximage-colors gl_r16
spec@!opengl 1.1@texsubimage
spec@!opengl 2.0@tex3d-npot
spec@amd_pinned_memory@map-buffer offset=0
spec@amd_pinned_memory@offset=0
spec@arb_compute_shader@local-id-explosion
spec@arb_compute_variable_group_size@local-size
spec@arb_copy_buffer@overlap
spec@arb_copy_buffer@targets
spec@arb_depth_buffer_float@fbo-depth-gl_depth32f_stencil8-tex1d
spec@arb_depth_buffer_float@fbo-depth-gl_depth_component32f-tex1d
spec@arb_depth_texture@fbo-depth-gl_depth_component16-tex1d
spec@arb_depth_texture@fbo-depth-gl_depth_component24-tex1d
spec@arb_depth_texture@fbo-depth-gl_depth_component32-tex1d
spec@arb_direct_state_access@gettextureimage-formats
spec@arb_direct_state_access@transformfeedback-bufferrange
spec@arb_fragment_program@fog-modes
spec@arb_gl_spirv@glsl-1.10@execution@built-in-functions@fs-op-xor-bool-bool
spec@arb_gl_spirv@glsl-1.30@execution@built-in-functions@fs-lessthanequal-uvec2-uvec2
spec@arb_gl_spirv@glsl-1.30@execution@built-in-functions@fs-op-sub-uvec2-uvec2
spec@arb_gl_spirv@glsl-1.30@execution@built-in-functions@fs-sinh-vec4
spec@arb_gpu_shader5@execution@built-in-functions@fs-umulextended-only-lsb
spec@arb_gpu_shader5@texturegather@fs-rgb-2-int-2darray
spec@arb_gpu_shader5@texturegather@fs-rgba-0-int-2darray
spec@arb_gpu_shader5@texturegather@fs-rgba-1-int-cube
spec@arb_gpu_shader5@texturegatheroffset@vs-rgba-0-uint-2d
spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-op-mult-dmat3x2-double
spec@arb_gpu_shader_fp64@execution@built-in-functions@vs-op-add-double-dvec3
spec@arb_gpu_shader_fp64@execution@built-in-functions@vs-op-div-double-dmat2x4
spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s1-float@4-dmat3x3
spec@arb_gpu_shader_int64@execution@built-in-functions@gs-min-u64vec4-u64vec4
spec@arb_gpu_shader_int64@execution@built-in-functions@tcs-op-rshift-i64vec4-uvec4
spec@arb_gpu_shader_int64@execution@built-in-functions@vs-max-int64_t-int64_t
spec@arb_gpu_shader_int64@execution@conversion@geom-conversion-explicit-i64vec3-vec3
spec@arb_pixel_buffer_object@texsubimage-unpack pbo
spec@arb_point_parameters@arb_point_parameters-point-attenuation
spec@arb_shader_atomic_counters@array-indexing
spec@arb_shader_atomic_counters@semantics
spec@arb_shader_atomic_counters@unused-result
spec@arb_shader_image_load_store@coherency
spec@arb_shader_image_load_store@shader-mem-barrier
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_precision@gs-exp2-vec4
spec@arb_shader_storage_buffer_object@execution@ssbo-atomiccompswap-int
spec@arb_shader_texture_lod@execution@glsl-fs-shadow2dgradarb-07
spec@arb_shader_texture_lod@execution@glsl-fs-shadow2dgradarb-cumulative
spec@arb_shading_language_packing@execution@built-in-functions@fs-unpacksnorm4x8
spec@arb_shading_language_packing@execution@built-in-functions@fs-unpackunorm2x16
spec@arb_shading_language_packing@execution@built-in-functions@vs-packhalf2x16
spec@arb_tessellation_shader@execution@built-in-functions@tcs-op-assign-add-mat3x4-float
spec@arb_tessellation_shader@execution@built-in-functions@tcs-op-assign-mult-vec4-vec4
spec@arb_tessellation_shader@execution@built-in-functions@tcs-op-bitor-abs-neg-int-ivec3
spec@arb_tessellation_shader@execution@built-in-functions@tcs-op-eq-ivec3-ivec3-using-if
spec@arb_tessellation_shader@execution@built-in-functions@tcs-op-mult-float-mat2
spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 512 1 8 128 1
spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled
spec@arb_texture_cube_map@copyteximage cube samples=2
spec@arb_texture_cube_map@copyteximage cube samples=4
spec@arb_texture_cube_map@copyteximage cube samples=6
spec@arb_texture_cube_map@copyteximage cube samples=8
spec@arb_texture_gather@texturegather@fs-rg-green-unorm-cubearray
spec@arb_texture_multisample@texelfetch fs sampler2dmsarray 4 1x129x9-98x129x9
spec@arb_texture_multisample@texelfetch@2-vs-sampler2dms
spec@arb_texture_multisample@texelfetch@4-gs-sampler2dmsarray
spec@arb_texture_rectangle@copyteximage rect samples=2
spec@arb_texture_rectangle@copyteximage rect samples=4
spec@arb_texture_rectangle@copyteximage rect samples=6
spec@arb_texture_rectangle@copyteximage rect samples=8
spec@arb_texture_stencil8@draw
spec@arb_timer_query@timestamp-get
spec@ext_framebuffer_multisample@accuracy 8 srgb depthstencil linear
spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 2
spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render
spec@ext_framebuffer_object@getteximage-formats init-by-rendering
spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-tex1d
spec@ext_packed_float@texwrap formats
spec@ext_texture_array@compressed texsubimage pbo
spec@ext_texture_array@copyteximage 1d_array samples=2
spec@ext_texture_array@copyteximage 1d_array samples=4
spec@ext_texture_array@copyteximage 1d_array samples=6
spec@ext_texture_array@copyteximage 1d_array samples=8
spec@ext_texture_array@copyteximage 2d_array samples=2
spec@ext_texture_array@copyteximage 2d_array samples=4
spec@ext_texture_array@copyteximage 2d_array samples=6
spec@ext_texture_array@copyteximage 2d_array samples=8
spec@ext_texture_array@fbo-depth-array depth-draw
spec@ext_texture_array@fbo-depth-array depth-layered-clear
spec@ext_texture_array@fbo-depth-array fs-writes-depth
spec@ext_texture_array@fbo-depth-array fs-writes-stencil
spec@ext_texture_array@fbo-depth-array stencil-clear
spec@ext_texture_array@fbo-depth-array stencil-draw
spec@ext_texture_array@fbo-depth-array stencil-layered-clear
spec@ext_texture_lod_bias@lodbias
spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled
spec@ext_texture_snorm@texwrap formats
spec@ext_transform_feedback@max-varyings
spec@ext_transform_feedback@output-type vec4\[2\]-no-subscript
spec@ext_transform_feedback@structs struct-array-elem run
spec@ext_transform_feedback@tessellation triangle_strip flat_first
spec@glsl-1.10@execution@built-in-functions@vs-any-bvec2
spec@glsl-1.10@execution@built-in-functions@vs-op-assign-mult-vec2-vec2
spec@glsl-1.10@execution@built-in-functions@vs-op-mult-float-vec2
spec@glsl-1.10@execution@builtins@glsl-fs-mix-constant
spec@glsl-1.10@execution@fs-op-assign-mult-ivec2-ivec2-overwrite
spec@glsl-1.10@execution@glsl-fs-uniform-bool-2
spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-flat-vertex
spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-clamp-z
spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-masked-2
spec@glsl-1.10@execution@swizzle-stpq
spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat2-wr
spec@glsl-1.10@execution@variable-indexing@fs-temp-mat4-col-wr
spec@glsl-1.10@execution@variable-indexing@fs-uniform-mat4-rd
spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-rd
spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat4-wr
spec@glsl-1.20@execution@built-in-functions@glsl-const-builtin-equal-07
spec@glsl-1.20@execution@variable-indexing@fs-uniform-mat4-rd
spec@glsl-1.20@execution@variable-indexing@vs-temp-mat2-rd
spec@glsl-1.20@execution@vs-outerproduct-const-mat3x2-ivec
spec@glsl-1.30@execution@built-in-functions@fs-op-assign-lshift-ivec3-uint
spec@glsl-1.30@execution@built-in-functions@fs-op-bitand-ivec4-ivec4
spec@glsl-1.30@execution@built-in-functions@vs-asinh-float
spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset\(bias\) 2dshadow
spec@glsl-1.30@execution@texelfetch fs sampler1d 1-513
spec@glsl-1.30@execution@texelfetch fs sampler1darray 1x281-501x281
spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281
spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9
spec@glsl-1.30@execution@texelfetch@vs-texelfetch-isampler2darray
spec@glsl-1.30@execution@vs-loop-uint-induction-var-4
spec@glsl-1.50@execution@built-in-functions@gs-inversesqrt-vec3
spec@glsl-1.50@execution@built-in-functions@gs-op-assign-mult-ivec2-int
spec@glsl-1.50@execution@built-in-functions@gs-op-bitor-not-ivec2-int
spec@glsl-1.50@execution@built-in-functions@gs-op-ge-uint-uint-using-if
spec@glsl-1.50@execution@built-in-functions@gs-op-sub-ivec2-ivec2
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-isampler1d
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-usampler2darray
spec@glsl-4.00@execution@built-in-functions@gs-op-mult-dmat4-dmat2x4
spec@glsl-4.00@execution@built-in-functions@gs-outerproduct-dvec2-dvec3
spec@glsl-4.00@execution@built-in-functions@vs-op-mult-dmat3-dmat2x3
spec@glsl-4.00@execution@conversion@frag-conversion-explicit-double-uint
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-float@4-dmat2x3-location-0
spec@glsl-4.30@execution@built-in-functions@cs-min-ivec4-int
spec@glsl-4.30@execution@built-in-functions@cs-op-bitand-not-ivec3-int
spec@glsl-4.30@execution@built-in-functions@cs-op-gt-uint-uint-using-if
spec@glsl-4.30@execution@built-in-functions@cs-op-ne-ivec4-ivec4-using-if
spec@glsl-4.30@execution@built-in-functions@cs-op-selection-bool-bvec4-bvec4
spec@khr_texture_compression_astc@miptree-gl srgb-sd
spec@oes_texture_compression_astc@miptree-3d-gl ldr

# mesh shaders somehow?
glx@glx-visuals-depth
glx@glx-visuals-depth -pixmap
glx@glx-visuals-stencil -pixmap
