# Slow piglit tests (> 1 minute to run)

# Slow CL tests (> 5 minute to run)

# Versions / Extensions not supported
spec@!opengl 3.2@.*
spec@!opengl 3.3@.*
spec@!opengl 4.2@.*
spec@!opengl 4.3@.*
spec@!opengl 4.4@.*
spec@!opengl 4.5@.*
spec@arb_gpu_shader5.*
spec@arb_gpu_shader_fp64.*
spec@arb_gpu_shader_int64.*
spec@arb_tessellation_shader.*
spec@glsl-1.50.*
spec@glsl-3.*
spec@glsl-4.*
spec@glsl-es-3.20.*

# Broadcom waivers
dEQP-VK.draw.renderpass.inverted_depth_ranges.nodepthclamp_deltazero
dEQP-VK.rasterization.depth_bias.d32_sfloat

# Slow CTS tests (> 1 minute to run)
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.13
dEQP-VK.memory.mapping.dedicated_alloc.image.full.variable.implicit_unmap
dEQP-VK.spirv_assembly.instruction.graphics.spirv_ids_abuse.lots_ids_geom
dEQP-VK.ssbo.layout.random.16bit.all_shared_buffer.31
dEQP-VK.ssbo.layout.random.8bit.all_per_block_buffers.5
dEQP-VK.ssbo.layout.random.all_shared_buffer.3
dEQP-VK.ssbo.layout.random.nested_structs_arrays.17
dEQP-VK.ssbo.phys.layout.random.8bit.all_per_block_buffers.46
dEQP-VK.ssbo.phys.layout.random.8bit.nested_structs_arrays.17
dEQP-VK.ssbo.phys.layout.random.all_shared_buffer.3
dEQP-VK.ubo.random.all_shared_buffer.48
ubsan-dEQP-VK.ssbo.phys.layout.3_level_array.std430.column_major_mat4x3_store_cols
ubsan-dEQP-VK.ssbo.phys.layout.3_level_unsized_array.std140.column_major_mat4x3_store_cols
ubsan-dEQP-VK.ssbo.phys.layout.single_struct_array.per_block_buffer.std140_instance_array_store_cols

# WSI tests are too flaky to be useful
dEQP-VK.image.swapchain_mutable.*
dEQP-VK.wsi.*

# Skip tests for unsupported features so we can increase the number of tests
# that are actually useful in the limited CI time we have per job.
dEQP-VK.binding_model.mutable_descriptor.*
dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind2.*
dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.*
dEQP-VK.compute.shader_object_binary.*
dEQP-VK.compute.shader_object_spirv.*
dEQP-VK.fragment_shading_rate.*
dEQP-VK.image.host_image_copy.*
dEQP-VK.mesh_shader.*
dEQP-VK.pipeline.fast_linked_library.*
dEQP-VK.pipeline.monolithic.multisample_with_fragment_shading_rate.*
dEQP-VK.pipeline.monolithic.bind_point.graphics_raytracing.*
dEQP-VK.pipeline.monolithic.bind_point.compute_raytracing.*
dEQP-VK.pipeline.pipeline_library.*
dEQP-VK.pipeline.shader_object*
dEQP-VK.protected_memory.*
dEQP-VK.query_pool.statistics_query.*
dEQP-VK.ray_query.*
dEQP-VK.ray_tracing_pipeline.*
dEQP-VK.shader_object.rendering.*
dEQP-VK.sparse_resources.*
dEQP-VK.transform_feedback.*

# These generate OOM on purpose to test failures. Better skip them to
# avoid interferences when running with other tests in parallel
dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail.basic
dEQP-VK.api.object_management.alloc_callback_fail.*
