KHR-GL46.sparse_buffer_tests.BufferStorageTest
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_array_rgb10_a2ui
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rg8
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rgba16ui
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rgba32i

dEQP-GLES3.functional.fbo.multiview.samples_1
dEQP-GLES3.functional.fbo.multiview.samples_4
dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_linear.equal_depth24_stencil8
dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_linear.not_equal_depth24_stencil8
dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.equal_depth24_stencil8
dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.greater_depth24_stencil8
dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.greater_or_equal_depth24_stencil8
dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.less_depth24_stencil8
dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.less_or_equal_depth24_stencil8
dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.not_equal_depth24_stencil8
dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.not_equal_depth24_stencil8
dEQP-GLES3.functional.texture.specification.texstorage2d.format.depth24_stencil8_cube
dEQP-GLES31.functional.draw_base_vertex.draw_elements_base_vertex.points.multiple_attributes
dEQP-GLES31.functional.draw_base_vertex.draw_elements_base_vertex.triangle_strip.single_attribute
dEQP-GLES31.functional.fbo.no_attachments.npot_size.15x15
dEQP-GLES31.functional.fbo.no_attachments.npot_size.17x17
dEQP-GLES31.functional.fbo.no_attachments.npot_size.1x1
dEQP-GLES31.functional.fbo.no_attachments.npot_size.31x31
dEQP-GLES31.functional.fbo.no_attachments.npot_size.3x3
dEQP-GLES31.functional.fbo.no_attachments.size.16x16
dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.in.bool_3x2x3_vertex
dEQP-GLES31.functional.texture.specification.teximage3d_depth.depth24_stencil8_cube_array
dEQP-GLES31.functional.texture.specification.teximage3d_depth.depth32f_stencil8_cube_array
dEQP-GLES31.functional.texture.specification.texstorage3d.format.depth24_stencil8_cube_array
dEQP-GLES31.functional.texture.specification.texstorage3d.format.depth32f_stencil8_cube_array
dEQP-GLES31.functional.texture.specification.texsubimage3d_depth.depth24_stencil8_cube_array
dEQP-GLES31.functional.texture.specification.texsubimage3d_depth.depth32f_stencil8_cube_array

spec@!opengl 1.0@rasterpos
spec@!opengl 1.1@depthstencil-default_fb-blit
spec@arb_compute_shader@local-id-explosion
spec@arb_compute_variable_group_size@local-size
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query@glScissor
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query@glViewport
spec@arb_query_buffer_object@coherency
spec@arb_query_buffer_object@coherency@index-buffer-GL_GEOMETRY_SHADER_INVOCATIONS
spec@arb_query_buffer_object@coherency@index-buffer-GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED
spec@arb_query_buffer_object@coherency@indirect-dispatch-GL_GEOMETRY_SHADER_INVOCATIONS
spec@arb_query_buffer_object@coherency@indirect-dispatch-GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED
spec@arb_query_buffer_object@coherency@indirect-draw-GL_GEOMETRY_SHADER_INVOCATIONS
spec@arb_query_buffer_object@coherency@indirect-draw-GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED
spec@arb_query_buffer_object@coherency@indirect-draw-count-GL_GEOMETRY_SHADER_INVOCATIONS
spec@arb_query_buffer_object@coherency@indirect-draw-count-GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED
spec@arb_shader_storage_buffer_object@execution@ssbo-atomicexchange-int
spec@arb_shader_texture_lod@execution@glsl-fs-shadow2dgradarb-cumulative
spec@ext_timer_query@time-elapsed
spec@glsl-1.50@execution@geometry@point-size-out
spec@glsl-1.50@execution@redeclare-pervertex-out-subset-gs

KHR-GL46.gpu_shader_fp64.builtin.*
KHR-GL46.packed_pixels.varied_rectangle.*
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32ui_srgb8_alpha8_astc_10x5_khr.texture2d_array_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16f_r16ui.cubemap_to_texture2d
spec@!opengl 1.0@gl-1.0-ortho-pos
spec@!opengl 1.1@depthstencil-default_fb-blit
spec@!opengl 1.1@draw-sync
spec@arb_point_parameters@arb_point_parameters-point-attenuation
spec@oes_texture_view@rendering-formats

dEQP-GLES3.functional.transform_feedback.array.interleaved.lines.lowp_ivec3
dEQP-GLES3.functional.transform_feedback.basic_types.separate.points.mediump_uvec3
dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_8x5_rgba.rgba_astc_8x5_khr_srgb8_alpha8_astc_8x5_khr.texture2d_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32ui_srgb8_alpha8_astc_6x5_khr.texture3d_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_12x12_khr_rgba32i.texture2d_array_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_8x6_khr_rgba32f.texture2d_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_10x5_khr_rgba32ui.texture2d_array_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_8x5_khr_rgba32ui.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_8x6_khr_rgba32ui.texture3d_to_texture3d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16i_rg8.renderbuffer_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.r32i_rg16f.texture2d_to_texture2d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.rgba8ui_r32i.cubemap_to_texture3d
dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.ivec4_to_uvec4_fragment
spec@!opengl 1.1@copypixels-sync
spec@amd_pinned_memory@map-buffer offset=0
spec@amd_shader_trinary_minmax@execution@built-in-functions@cs-mid3-ivec4-ivec4-ivec4
spec@arb_sync@sync_api
spec@ext_texture_array@copyteximage 1d_array samples=2
spec@ext_texture_array@fbo-depth-array depth-draw
spec@ext_texture_array@fbo-depth-array fs-writes-depth
spec@ext_texture_lod_bias@lodbias
spec@glsl-1.30@execution@texelfetch fs sampler1darray 1x71-501x71
spec@glsl-1.30@execution@texelfetch fs sampler2d 1x71-501x71
spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9


# mesh shaders somehow?
glx@glx-visuals-depth
glx@glx-visuals-depth -pixmap
glx@glx-visuals-stencil
glx@glx-visuals-stencil -pixmap
