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It differs from classic turn-based strategy (TBS) games in that a
player who has suffered losses can still win. In most games, the
player who loses a unit has instantly fewer possibilities to win the
game. He can't recover his previous situation but he has to work with
what he has got. In OnSight, every player always has a theoretical
possibility of gaining more units and (possibly) a dominating position
in the game. This is possible because the game units in OnSight never
die; they only change sides. Even with a single unit against ten
opposing units, a player might still convert opposing units to his
side and thus obtain the dominating position.
Obtaining
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Help List | <ville@users.sourceforge.net> |
Developer List | <ville@users.sourceforge.net> |
Bug List | <ville@users.sourceforge.net> |
Maintainers |
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Developers |
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Contributors |
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Source repository | :pserver:anonymous@cvs.sourceforge.net:/cvsroot/onsight http://sourceforge.net/cvs/?group_id=33452 |
Interfaces | X Window System |
Source languages | C++ |
License verified by | Janet Casey <jcasey@gnu.org> on 2004-05-25 |
Entry compiled by | Janet Casey <jcasey@gnu.org> |
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The copyright licensing notice below applies to this text. The software described in this text has its own copyright notice and license, which can usually be found in the distribution itself.
Copyright © 2000, 2001, 2002, 2003, 2004 Free Software Foundation, Inc.
Permission is granted to copy, distribute, and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of this license is included in the file COPYING.DOC.
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