Blur filter based on gavl. Supports triangular, box and gauss blur.
5.15.2 Colorbalance
Internal name
fv_colorbalance
Module
fv_colorbalance.so
Description
Apply gain for red, green and blue. RGB formats are processed directly, Y'CbCr formats are processed by the colormatrix.
5.15.3 Crop & Scale
Internal name
fv_cropscale
Module
fv_cropscale.so
Description
Crop and scale video images. Has lots of standard video formats as presets. Can also do chroma placement correction and simple deinterlacing
5.15.4 Decimate
Internal name
fv_decimate
Module
fv_decimate.so
Description
Skip almost identical frames
5.15.5 Deinterlacer
Internal name
fv_deinterlace
Module
fv_deinterlace.so
Description
Deinterlace with various algorithms
5.15.6 Equalizer
Internal name
fv_equalizer
Module
fv_equalizer.so
Description
Control hue, saturation, contrast and brightness. For Y'CbCr, it uses routines based on the vf_eq and vf_hue filters from the MPlayer project. For RGB formats, it uses the colormatrix.
5.15.7 Flip image
Internal name
fv_flip
Module
fv_flip.so
Description
Flip video images horizontally and/or vertically
5.15.8 Force pixelformat
Internal name
fv_pixelformat
Module
fv_pixelformat.so
Description
This forces a pixelformat as input for the next filter. Its mainly used for testing.
5.15.9 Invert RGBA
Internal name
fv_invert
Module
fv_invert_rgb.so
Description
Invert single color channels. RGB(A) formats are processed directly, Y'CbCr(A) formats are processed with the colormatrix.
5.15.10 Old color
Internal name
fv_oldcolor
Module
fv_oldcolor.so
Description
Simulate old color- and B/W movies
5.15.11 RGB Colormatrix
Internal name
fv_colormatrix_rgb
Module
fv_colormatrix_rgb.so
Description
Generic colormatrix (RGBA). You pass the coefficients in RGB(A) coordinates, but the processing will work in Y'CbCr(A) as well.
5.15.12 Temporal lowpass
Internal name
fv_tlp
Module
fv_tlp.so
Description
Simple temporal lowpass
5.15.13 Y'CbCr(A) Colormatrix
Internal name
fv_colormatrix_yuv
Module
fv_colormatrix_yuv.so
Description
Generic colormatrix (Y'CbCrA). You pass the coefficients in Y'CbCr(A) coordinates, but the processing will work in RGB(A) as well.