Collision() | Collision | |
Collision(Cylinder *cyl1, const Point3d &pt1, Cylinder *cyl2, const Point3d &pt2, Vector3d &normal, collisionType type) | Collision | |
Collision(Cylinder *cyl, const Point3d &pt, collisionType type) | Collision | |
Collision(Cylinder *cyl, const Point3d &pt1, const Point3d &pt2, collisionType type) | Collision | |
cyl1 | Collision | [protected] |
cyl2 | Collision | [protected] |
getType() | Collision | [inline] |
normal | Collision | [protected] |
pt1 | Collision | [protected] |
pt2 | Collision | [protected] |
resolve() | Collision | |
resolveCylinderCollision() | Collision | [protected] |
resolveGroundCollision() | Collision | [protected] |
type | Collision | [protected] |
~Collision() | Collision |