00001 /************************************************************************************* 00002 * MechSys - A C++ library to simulate (Continuum) Mechanical Systems * 00003 * Copyright (C) 2005 Dorival de Moraes Pedroso <dorival.pedroso at gmail.com> * 00004 * Copyright (C) 2005 Raul Dario Durand Farfan <raul.durand at gmail.com> * 00005 * * 00006 * This file is part of MechSys. * 00007 * * 00008 * MechSys is free software; you can redistribute it and/or modify it under the * 00009 * terms of the GNU General Public License as published by the Free Software * 00010 * Foundation; either version 2 of the License, or (at your option) any later * 00011 * version. * 00012 * * 00013 * MechSys is distributed in the hope that it will be useful, but WITHOUT ANY * 00014 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A * 00015 * PARTICULAR PURPOSE. See the GNU General Public License for more details. * 00016 * * 00017 * You should have received a copy of the GNU General Public License along with * 00018 * MechSys; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, * 00019 * Fifth Floor, Boston, MA 02110-1301, USA * 00020 *************************************************************************************/ 00021 00022 #ifndef MECHSYS_WXRULER_H 00023 #define MECHSYS_WXRULER_H 00024 00025 #ifdef HAVE_CONFIG_H 00026 #include "config.h" 00027 #else 00028 #ifndef REAL 00029 #define REAL double 00030 #endif 00031 #endif 00032 00033 #include "util/array.h" 00034 00035 #include "gui/wxtransform.h" 00036 00037 class WxRuler 00038 { 00039 public: 00040 // RulerPosition 00041 enum RulerPosition 00042 { // {{{ 00043 POS_BOTTOM , 00044 POS_LEFT , 00045 POS_TOP , 00046 POS_RIGHT 00047 }; // enum RulerPosition // }}} 00048 00049 // Constructor & Destructor 00050 WxRuler (); 00051 ~WxRuler (); 00052 00053 // Config Methods 00054 WxRuler & Active (bool Val) { _active=Val; return (*this); } 00055 WxRuler & Position (RulerPosition Pos); 00056 WxRuler & Thickness (int Wid); 00057 WxRuler & nMajorTicks (int Num); 00058 WxRuler & MajorTickLen (int Len); 00059 00060 // Methods 00061 void UpdateSize (WxTransformData const & TD); 00062 void Draw (wxDC & DC); 00063 bool IsActive () const { return _active; } 00064 int Thick () const { return _thickness; } 00065 00066 private: 00067 bool _active; 00068 RulerPosition _position; 00069 int _thickness; // should be "width", however we use this to avoid confusion with vertical and horizontal "width's" 00070 int _n_major_ticks; 00071 int _major_tick_len; 00072 Array<wxPoint> _major_start_points; 00073 Array<wxPoint> _major_end_points; 00074 wxPoint _base_line_start; 00075 wxPoint _base_line_end; 00076 }; // class WxScale 00077 00078 00080 00081 00082 inline WxRuler::WxRuler() // {{{ 00083 : _active (true) , 00084 _position (POS_BOTTOM), 00085 _thickness (15) , 00086 _major_tick_len (10) 00087 { 00088 nMajorTicks(10); 00089 } // }}} 00090 00091 inline WxRuler::~WxRuler() // {{{ 00092 { 00093 } // }}} 00094 00095 inline WxRuler & WxRuler::Position(WxRuler::RulerPosition Pos) // {{{ 00096 { 00097 _position = Pos; 00098 return (*this); 00099 } // }}} 00100 00101 inline WxRuler & WxRuler::Thickness(int Wid) // {{{ 00102 { 00103 _thickness = Wid; 00104 return (*this); 00105 } // }}} 00106 00107 inline WxRuler & WxRuler::nMajorTicks(int Num) // {{{ 00108 { 00109 _n_major_ticks = Num; 00110 _major_start_points.resize(_n_major_ticks+1); 00111 _major_end_points. resize(_n_major_ticks+1); 00112 return (*this); 00113 } // }}} 00114 00115 inline WxRuler & WxRuler::MajorTickLen(int Len) // {{{ 00116 { 00117 _major_tick_len = Len; 00118 return (*this); 00119 } // }}} 00120 00121 inline void WxRuler::UpdateSize(WxTransformData const & TD) // {{{ 00122 { 00123 // Base line 00124 switch (_position) 00125 { 00126 case POS_BOTTOM: 00127 { 00128 // Base line 00129 _base_line_start.x = TD.CanvasRect.x; 00130 _base_line_start.y = TD.CanvasRect.y + TD.CanvasRect.height; 00131 _base_line_end.x = _base_line_start.x + TD.CanvasRect.width; 00132 _base_line_end.y = _base_line_start.y; 00133 00134 // Major ticks 00135 int major_step = TD.CanvasRect.width/_n_major_ticks; 00136 _major_start_points[0].x = _base_line_start.x; 00137 _major_start_points[0].y = _base_line_start.y; 00138 _major_end_points[0].x = _major_start_points[0].x; 00139 _major_end_points[0].y = _major_start_points[0].y + _major_tick_len; 00140 for (int i=1; i<_n_major_ticks+1; ++i) 00141 { 00142 _major_start_points[i].x = _major_start_points[i-1].x + major_step; 00143 _major_start_points[i].y = _base_line_start.y; 00144 _major_end_points[i].x = _major_start_points[i].x; 00145 _major_end_points[i].y = _major_start_points[i].y + _major_tick_len; 00146 } 00147 00148 break; 00149 } 00150 case POS_LEFT: 00151 { 00152 // Base line 00153 _base_line_start.x = TD.CanvasRect.x; 00154 _base_line_start.y = TD.CanvasRect.y; 00155 _base_line_end.x = _base_line_start.x; 00156 _base_line_end.y = _base_line_start.y + TD.CanvasRect.height; 00157 00158 // Major ticks 00159 int major_step = TD.CanvasRect.height/_n_major_ticks; 00160 _major_start_points[0].x = _base_line_start.x - _major_tick_len; 00161 _major_start_points[0].y = _base_line_start.y; 00162 _major_end_points[0].x = _base_line_start.x; 00163 _major_end_points[0].y = _major_start_points[0].y; 00164 for (int i=1; i<_n_major_ticks+1; ++i) 00165 { 00166 _major_start_points[i].x = _base_line_start.x - _major_tick_len; 00167 _major_start_points[i].y = _major_start_points[i-1].y + major_step; 00168 _major_end_points[i].x = _base_line_start.x; 00169 _major_end_points[i].y = _major_start_points[i].y; 00170 } 00171 00172 break; 00173 } 00174 case POS_TOP: 00175 { 00176 // Base line 00177 _base_line_start.x = TD.CanvasRect.x; 00178 _base_line_start.y = TD.CanvasRect.y; 00179 _base_line_end.x = _base_line_start.x + TD.CanvasRect.width; 00180 _base_line_end.y = _base_line_start.y; 00181 00182 // Major ticks 00183 int major_step = TD.CanvasRect.width/_n_major_ticks; 00184 _major_start_points[0].x = _base_line_start.x; 00185 _major_start_points[0].y = _base_line_start.y; 00186 _major_end_points[0].x = _major_start_points[0].x; 00187 _major_end_points[0].y = _major_start_points[0].y - _major_tick_len; 00188 for (int i=1; i<_n_major_ticks+1; ++i) 00189 { 00190 _major_start_points[i].x = _major_start_points[i-1].x + major_step; 00191 _major_start_points[i].y = _base_line_start.y; 00192 _major_end_points[i].x = _major_start_points[i].x; 00193 _major_end_points[i].y = _major_start_points[i].y - _major_tick_len; 00194 } 00195 00196 break; 00197 } 00198 case POS_RIGHT: 00199 { 00200 // Base line 00201 _base_line_start.x = TD.CanvasRect.x + TD.CanvasRect.width; 00202 _base_line_start.y = TD.CanvasRect.y; 00203 _base_line_end.x = _base_line_start.x; 00204 _base_line_end.y = _base_line_start.y + TD.CanvasRect.height; 00205 00206 // Major ticks 00207 int major_step = TD.CanvasRect.height/_n_major_ticks; 00208 _major_start_points[0].x = _base_line_start.x; 00209 _major_start_points[0].y = _base_line_start.y; 00210 _major_end_points[0].x = _major_start_points[0].x + _major_tick_len; 00211 _major_end_points[0].y = _major_start_points[0].y; 00212 for (int i=1; i<_n_major_ticks+1; ++i) 00213 { 00214 _major_start_points[i].x = _base_line_start.x; 00215 _major_start_points[i].y = _major_start_points[i-1].y + major_step; 00216 _major_end_points[i].x = _major_start_points[i].x + _major_tick_len; 00217 _major_end_points[i].y = _major_start_points[i].y; 00218 } 00219 00220 break; 00221 } 00222 } 00223 } // }}} 00224 00225 inline void WxRuler::Draw(wxDC & DC) // {{{ 00226 { 00227 if (_active) 00228 { 00229 // Major ticks 00230 DC.SetPen(wxPen(_T("black"))); 00231 for (int i=0; i<_n_major_ticks+1; ++i) 00232 DC.DrawLine(_major_start_points[i], _major_end_points[i]); 00233 00234 // Baseline 00235 DC.DrawLine(_base_line_start, _base_line_end); 00236 } 00237 } // }}} 00238 00239 #endif // MECHSYS_WXRULER_H 00240 00241 // vim:fdm=marker