Frequently Asked Questions

Q: Is it legal to send scores that have been achieved in 0.92?

Yes. All scores that are incompatible to the 1.00 version of levels will not be considered in the statistics. You will notice a small red triangle on the level preview icons in the level menu. If you solve these levels again with 1.00 your new score will be registered next time.

Q: Some of the world records seem to be impossible - are they cheated?

There may be some levels with shortcuts that are not intended by the authors. Some levels do have unconventional solutions. But we are not aware that someone is intenionally cheating. Have a look at the user forum http://www.mag-heut.net/. Many "professional" players are listening and may even give you some hints.

Q: I had a world record on a level. After restarting Enigma it is gone!

Your score should still be the same. But you are competing with other players world wide for the best score. If you set the option "Ratings update" to "Auto" Enigma will download a list of updated statistics and world records about once in a month . Sorry, someone else will have beaten your world record.

Q: How can I create my own levels for Enigma?

[to be written]

Q: I created new levels, would you consider them for inclusion in Enigma?

Yes, we certainly will. Please send an email to enigma-devel if you have levels that you would like to share with others. The mailing list has a message size limit of 40k, so please ask before you want to send files larger than this.

Note that we generally only accept levels that have the same or a more liberal license as the rest of Enigma.

Q: How can I compile Enigma on/for Windows?

Building the Windows version of Enigma is a little more difficult than building the Unix versions. The main development of Enigma happens on Linux, so that's what the build process is optimized for.

The official Enigma releases for Windows are in fact compiled on a Linux machine, using MinGW as a cross-compiler. MinGW is also available as a native compiler that runs on Windows, but you need quite a few additional Unix tools to actually build the game. Please refer to the file doc/README.mingw32 for a few more instructions on how to build Enigma using MinGW.

With a little work it should be possible to build Enigma using recent versions of VisualStudio, but so far no one has bothered to adapt Enigma's source code accordingly and to create suitable project files.

Copyright � 2004 Daniel Heck. Available under the Creative Commons License.

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